Deci banuiesc ca multi dintre voi ati intrat in ,,scriptfiles'' si acolo atzi gasit un folder de genu' ,,vehiclelists'' .Daca ati intrat in acele fisiere notepad de ex: ,,red_county.txt'' ati gasit niste coordonate fara ,,AddStaticVehicle'' inclus sau altceva
Acele coordonate sunt ale masinilor din jok puse intr-o ordine (ca la SinglePlayer)
Pt a pune acele vehicule pe server fara a mai adauga ,,AddStaticVehicle'' sau altceva faceti urmatoarele:
1. Deschideti GM vostru
2. Cautati
Si adaugati acolo:
Aici puteti adauga mai multe vehicule din folder-ul vehiclelists , eu am adaugat doar 2 exemple .Deci pt
a baga si altele cu ar fi ,, whetstone.txt '' schimbati de ex:
din cod-ul de mai sus cu
si va iesi asa:
Iar dupa aceia punem
Asta
Si teoretic va trebui sa va apara masinile joc .
Mai complet ar trebui sa a iasa asa:
Acele coordonate sunt ale masinilor din jok puse intr-o ordine (ca la SinglePlayer)
Pt a pune acele vehicule pe server fara a mai adauga ,,AddStaticVehicle'' sau altceva faceti urmatoarele:
1. Deschideti GM vostru
2. Cautati
- Cod:
public OnGameModeInit()
Si adaugati acolo:
- Cod:
new total_vehicles_from_files=0;
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/red_county.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt");
Aici puteti adauga mai multe vehicule din folder-ul vehiclelists , eu am adaugat doar 2 exemple .Deci pt
a baga si altele cu ar fi ,, whetstone.txt '' schimbati de ex:
- Cod:
red_county.txt
din cod-ul de mai sus cu
- Cod:
whetstone.txt
si va iesi asa:
- Cod:
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/whetstone.txt");
Iar dupa aceia punem
- Cod:
public OnGameModeExit()
{
return 1;
}
Asta
- Cod:
LoadStaticVehiclesFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new vehicletype;
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new Float:SpawnRot;
new Color1, Color2;
new index;
new vehicles_loaded;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
vehicles_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
// Read tip
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
vehicletype = strval(var_from_line);
if(vehicletype < 400 || vehicletype > 611) continue;
// Read X, Y, Z, Rotation
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnRot = floatstr(var_from_line);
// Read Color1, Color2
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Color1 = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
Color2 = strval(var_from_line);
//printf("%d|%f|%f|%f|%f|%d|%d",vehicletype,
//SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1);
vehicles_loaded++;
}
fclose(file_ptr);
printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
return vehicles_loaded;
}
//--------------------------------------------------------------------------------------------
token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}
Si teoretic va trebui sa va apara masinile joc .
Mai complet ar trebui sa a iasa asa:
- Cod:
public OnGameModeInit()
{
//NewCars
new total_vehicles_from_files=0;
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/sf_airport.txt");
}
public OnGameModeExit()
{
return 1;
}
LoadStaticVehiclesFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new vehicletype;
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new Float:SpawnRot;
new Color1, Color2;
new index;
new vehicles_loaded;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
vehicles_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
// Read type
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
vehicletype = strval(var_from_line);
if(vehicletype < 400 || vehicletype > 611) continue;
// Read X, Y, Z, Rotation
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnRot = floatstr(var_from_line);
// Read Color1, Color2
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Color1 = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
Color2 = strval(var_from_line);
//printf("%d|%f|%f|%f|%f|%d|%d",vehicletype,
//SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1);
vehicles_loaded++;
}
fclose(file_ptr);
printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
return vehicles_loaded;
}
//-------------------------------------------------------------------------------------
token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}